The AOM wrench hiders are now updated for the patch. There is a new selection also that will put a dot icon on catalog thumbnails and no icon on swatch thumbnails. In all, there are four choices 🙂
Hi all, SimGuruModSquad (EA’s tech rep) has responded to our query at EA’s Sims 4 forum about the hair issue, and he stated that they will look into this unintended consequence of a bug fix that was in the last patch. It may be that this can be fixed from their end (which would be optimal obviously). If that happens and you have run the disallow for random batch fix as a short-term solution, you can run Studio’s disallow for random batch fix to stop CC from showing on random Sims.
To those who have posted about the batch fix workaround: the batch fix does fail on some hairs for reasons as yet unknown. The problem with eyes appears to be unrelated to the allow for random issue so the batch fix will not work on those. The issue is under investigation.
A few days ago I was working on a hair and I saw how difficult, annoying and exhausting it was to make a mesh be compatible with hats. So I thought! What if we could make the hats move like in The Sims 3? Would not it be better for everyone? For both the hair creators and the people who use them? So I started working on a slider to do this!
• But why am I working on it? (Okay seems like a simple slider, but that’s not. It could help us in many things.)
ONE. Because the creators of hair besides making the full hair, also need to adjust the hair mesh for 2 types of hat. This is very difficult, annoying, exhausting and it takes a lot of time. With this the creators could save more time. And maybe we’d get more hair. XD
TWO. All these hat mesh versions are imported separately, it’s as if we had 3x the same hair in our game (I hope I’m not talking shit, but I think I’m right.). In addition to the high, medium and low quality versions. The files are large and all that contributes to the crash of your game. See a Leah Lillith hair file:
Many meshes, lots of poly and lots of work too. XD Now we could delete all the unnecessary mesh for hats and keep only full hair, and for hair not to disappear when we wear a hat we can use the region: base. Much better now!
THREE. Well, we would have more options when we wear hats. We could rotate them, resize them and move them like in TS3 with the Awt’s Hat Grip Slider.
QUESTIONS:
• I am a hair creator, do I need to update my old cc? – No. All your old cc will work normally. However, we’ll not be able to use the slider because we’ll see the “broken” mesh under the hat!
• And what will happen to the big hairs or with bun?
– Well that was never a problem in TS3 XD. We always found a way, remember? We move the hat forward, took the pictures and everything was ok! 😀
• And the hats? How they will be compatible with the slider. – Well, accessory creators now assign their mesh to the bone b_head_. But for the slider to work with the hats it is necessary that you begin assigning your new meshes to b__R_Earring_slot and b__L_Earring_slot (100% for both) it is very easy to do this, you know. (This bone was originally created for earrings, obviously, but no one uses it for anything, so we’ll not have any problems.)
– Who supports this idea? What do you think? If possible, please reblog this to creators and players see this idea. : D